GeForce RTX 5090 Founder’s Edition Review

In just a few hours, NVIDIA officially launches its next flagship graphics card, GeForce RTX 5090 founder’s edition. There may well be deficiency or price increases, but that’s another matter completely. Hardcore PC players have been waiting for more than usual (GeForce RTX 4090 launched in October 2022) to get a new GPU and they are eager for that despite the high price (the graphics card’s official MSRP is $ 1,999), as shown by The cows that have already begun to form outside some stores. However, should you pay so much even if you can afford it? In this article, I will tackle that question after testing the graphics card strictly from a gamer’s point of view.

First of all, some pictures of the hardware component and the package it came in are. GeForce RTX 5090’s design certainly very slender, and I appreciate that it occupies two slots rather than three.

If you are a regular WCCFTech reader, you are probably well-informed on all specifications and features of the GeForce RTX 5090 through our hardware cover. Still, a quick appearance is in order. This is a Monster GPU with 21760 Cuda Kernes, 32 GB GDDR7 VRAM, 512-bit memory interface, 3352 AI tops for tensor Ceres operations and 318 tflops for radiation tracking of operations. With all that, it’s no wonder it requires 1000W system power that draws up to 575W for itself.

On the productivity page, the RTX 50 series includes hardware support for coding and decoding of 4: 2: 2 pro-grade color format as well as 9. Gen NNENC video and a 6th Gen Nvidia nesting codes. Nvidia also added support to the latest DisplayPort 2.1B UHBR20 specification, which can go up to 8K@165Hz with Displaystream Compression (DSC).

GPU motor specifications Nvidia cuda kernels 21760
Shade kernels Blackwell
Tensor Kerner (AI) 5th generation
3352 AI tops
Beam pore kernels 4th generation
318 tflops
Boost clock (ghz) 2.41
Base clock (ghz) 2.01
Memory specifications Standard memory configuration 32 GB GDDR7
Memory interface width 512-bit
Technology support Nvidia Architecture Blackwell
Beam tracking Yes
Nvidia dlss DLSS 4
Super resolution
Dlaa
Ray Reconstruction
Frame generation
Generating multiple frames
Nvidia Reflex Reflex 2
Make latency start mode
Frame Warp (coming soon)
Nvidia Broadcast Yes
PCI Express Gen 5 Yes
Reset Beam Yes
Nvidia app Yes
Nvidia Ansel Yes
Nvidia freestyle Yes
Nvidia Shadowplay Yes
Nvidia Highlights Yes
Nvidia G-Sync Yes
Play ready drivers Yes
Nvidia Studio drivers Yes
Nvidia omniverse Yes
RTX Remix Yes
Microsoft Directx 12 Ultimate Yes
Nvidia gpu boost Yes
Nvidia nvlink (sli-ready) No
Vulkan 1.4, OpenGl 4.6 Yes
Nvidia Encoder (NNENC) 3x ninth generation
Nvidia decoder (nvdec) 2x sixth generation
AV1 codes Yes
AV1 -Deputy Code Yes
Cuda capacity 12.8
VR ready Yes
Show support Maximum digital resolution 4K at 480Hz or 8K at 165Hz with DSC
Standard Display 3x DisplayPort, 1x HDMI
Multi Monitor Up to 4
HDCP 2.3
Card dimensions Length 304 mm
Width 137 mm
Castle 2-Slot
SFF-clear enthusiast GeForce card Founders Edition – Yes
Varies by producer
Thermal and power specifications Maximum GPU temperature (in c) 90
Total Graphics Power (W) 575
Necessary System Power (W) (5) 1000
Supplementary effect plug 4x PCIE 8-PIN cables (adapter in the box) or
1x 600 W PCIE Gen 5 cable

GPU is the top of the brand new blackwell architecture, which Nvidia says is optimized for neural reproduction. Double Down At AI, NVIDIA has created the so-called RTX neural shadows (part of the larger RTX kit suite), small neural networks that can be embedded in programmable shadows. A RTX Neural Shaders SDK lets developers train their waste data and Shader code on an RTX AI-PC and speed up their neural representations and model weights when driving with Nvidia-Tensor Kernes.

So far, NVIDIA has identified three key applications: RTX Neural Texture Compress, RTX -NEURAL MATERIALS AND RTX NEURAL LIPHATION CACHE. However, all these support from Graphics requires APIs; Microsoft has already said that the cooperative vectors will soon come to DirectX 12. The Khronos group will undoubtedly come up with a similar solution for the volcano. Afterwards, however, it will be up to game developers to implement these features in their games. Long story short, it may be a while before we see RTX Neural Shadows applied to actual games, which automatically does not make it a focus for GeForce RTX 5090 launch reviews.

The same goes for Nvidia Reflex 2; The new frame Warp technology promises to cut down PC latency by up to 75% (the original reflex reduced latency by up to 50%), which sounds good, especially for multi -frame generation as it increases the laten a bit. But Reflex 2 is not yet available – and it won’t be exclusive for RTX 50 graphics card anyway.

What is necessarily ahead and the center of each conversation about the new RTX 50 GPUs is of course NVIDIA DLSS 4. Now there are two parts for it: On the one hand, Nvidia has released a new, more advanced scaling model based on Vision Transformer Technology . So far, DLSS has been based on traditional CNN (Convolutional Neural Network) models. However, according to Nvidia, these models simply are not smart enough to make the best choices that are sometimes translated into visual artifacts or ghosts. The new DLSS 4 transformer models are trained in twice as much parameters, and according to NVIDIA already produces better results than CNN models, not to mention that they can be further improved in the coming years, while CNNs have largely reached their maximum Opportunities.

The new Ray Reconstruction Model is already improving the image quality, while the super resolution model is released as a beta.

Transformers-DLSS
NVIDIA-DLSS-4-MULTI-FRAME-GENERATION-ARCHITECTURE

The new models are available for any GeForce RTX user. Similarly the new frame generation modelthat replaces the optical hardware flow accelerator with a faster and more efficient AI-based model, is available on both RTX 40 and 50 GPUs.

What is exclusive for Blackwell Architecture Graphics Card such as GeForce RTX 5090 is DLSS Multi Frame Generation. According to Nvidia, there are a number of hardware progress that allows you to generate more frames. The most important is the 5th Gen Tensor Kernes, which reportedly offer up to 2.5x more AI treatment benefits. In addition, the new graphics cards have been improved with hardware -flip measurement functions for optimal frame. Previously, frame generation depended on traditional CPU-based pace, which can introduce variation affecting smoothness. With the arrival of DLSS 4, NVIDIA has updated framework generation and multi-frame generation to use flip measurement instead of CPU-based stimulation, giving the display motor to 40 and 50 Series GPUs to exactly check display timing .

With DLSS Multi Frame Generation, Nvidia promises absolutely massive benefit gains up to 8X in the heaviest games, such as Alan Wake 2, Black Myth: Wukong and Cyberpunk 2077.

However, these best-case scenario frequency speeds are measured with DLSS benefit mode; In this review, I have instead put GeForce RTX 5090 through the grind when I use the highest quality DLSS setting available in any game, DLAA or, if not an option, quality mode. In all cases, I have activated the maximum settings in the game without resorting to out-of-game adjustments or mods. 4K resolution is selected in all cases.

The test rig is:

  • Amd Ryzen 7 9800x3d
  • MSI MAG B650 Tomahawk WiFi
  • 32 GB DDR5 6000 MHz
  • 2TB NVME SSD WESTERN Digital Black SN850X

Before starting, it is worth clarifying that all tests were performed with the latest (not public) version of Nvidia’s Frameview software. There is a very good reason for it as it is currently the only benchmarking software that exactly reports MSBetweendisplaychange -Metrics. With the aforementioned new flip measurement, Nvidia says that Msbetweendisplaychange rather than MsbeteeWeerpresents is the best metric to represent what the user actually sees. This is because it is reported near the end of the rendering pipeline after the flip measurement has occurred while the measurement of MSBTEWEENPRESENTS takes place earlier when Flip measurement has not yet pace the framework.

As recommended by Nvidia, I exported Frameview data to be visualized with FLAT (Frame Latency Analytics Tool), which was then used to create frame time circular diagrams.

9.5

WCCFTECH -ASSURATION

With the release of the GeForce RTX 5090 founder’s edition, Nvidia has again proven why it is a leader in the Desktop GPU segment. The new graphics card contains potentially groundbreaking new future technologies such as RTX Neural Shaders, but even in here and now it delivers extremely high performance, even when testing the most tax PC games with the maximum settings. DLSS 4 Multi Frame Generation is another great progress that will certainly keep the scaler far ahead of the rising competition, but perhaps the most effective improvement is the hardware flip measurement that greatly improves the pace of the frame and therefore smoothness. Once again, the only real disadvantage is the pricing that has received a significant bump over the ADA generation when the RTX 4090 costs $ 1,599. If money, however, is not a object, this is the GPU to realize all your 4K@200+Hz -path -Stressed gamers dreams.

    Benefits
  • GeForce RTX 5090 delivers excellent performance in all tested PC games, even without DLSS 4 Multi Frame Generation
  • The hardware flip measurement is a game election for how much it improves smoothness
  • RTX -NEURAL SHIGHTS MAKE THE GRAITH CARDS STAY RELIVED IN COMMORTH CONTAINS
    Disadvantages
  • Unfortunately, prices are slightly higher than last generation

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