Kingdom Come: Deliverance 2 Review

Some days I have moped about how I never get back to the feeling I had the first time I played Skyrim. And then came the Kingdom: Deliverance 2 arrived on a mighty leftovers to sweep me off my feet at full canter. Armed with excellent, skill-focused melee and a busy, action-packed medieval saga that fits a Hollywood blockbuster, it is part of the successor of CD project Red or Greedfall did for spiders. No game of this scale and scale is of course without any technical scuff, and its competing design goals are occasionally at war with themselves as much as our hero Henry is internally. But even still its majesty is hard to deny.

This tragic tale picks up almost instantly where the kingdom comes: Deliverance escaped in 2018, though I don’t necessarily think you need to have played the first one that comes up to speed thanks to the main plot is relatively easy to follow and Most of the recalls that are well explained as they happen. Henry, a blacksmith’s son who became an unlikely warrior, is thrown in the middle of dynastic politics and blood edition, played by a diverse and complex role crew to pamper.

However, the star shining brightest over this width of the landscape is the city of Kuttenberg. I cannot talk about this place on any conditions that are less flattering than saying that it may be one of wonders in the modern RPG world. I don’t think I’ve ever walked the streets of a virtual medieval town that feels this huge, detailed and most importantly alive.

The layout is largely based on the actual city that still stands today, with parts of it after the modern Gadnet almost accurately. It is a wonderful place to simply wander around and discover all kinds of urban adventures – from solving a dispute between two rival sword schools to chasing an ugly serial killer. Yes, some of the NPCs, of course, share the same voice actor, and others share the same face – even important side characters that can be particularly crazy. But it’s hard to get too hung up on it in a place like this. When I first arrived here, I was already more than 40 hours on my 120-hour journey, and I spent several days in the game shopping for the sickest duds and best armor I could afford. And that’s what arrives in a huge regional capital should make me want to do!

There are about 100 tasks and virtually all were memorable.

The Quest variety is what impressed me most of all, and it extends beyond just Kutenburg. Very rarely do you simply send to kill some bandits or carry a package to the next city – at least without some kind of interesting vri, moment of emotional turmoil or decision built -in. There are a total of about 100 tasks and after doing almost all of them were practically every memorable enough that it would stand out as a highlight of a smaller RPG.

Admittedly, some were slightly better in the concept than execution. There was one, I stumbled completely at a random side tasks became a task ever because I knew that each one would be his own little complete episode of The Adventures of Henry, filled with quality writing and unique goals. It is a testimony to how consistently strong they were that 120 hours did not feel too long for me.

Along the way, expansive, breathtakingly beautiful landscapes are spread over two open world maps, both of which are filled with carefully examined details of the late medieval bohemian life. There is not plenty of variation with regard to geography – it is all wooded hills and meadows, mostly. But that’s how the region looks in real life. It’s big enough to get lost in, and the contrast between villages and open wilderness varies things nicely enough. I found it weird that you can’t go into most of the churches as they would be close to the top of my list if I planned a tourist trip through the 1400s of Europe.

If the page tasks are like episodes of a TV show, the biggest search is a war movie with a big screen that draws all stops in its ambition, dialogue and emotional reach. Parts of it made me cheer. Parts of it actually brought me to tears. And Henry’s ultimate nemesis came under my skin in a way where video games -long guys rarely do, making me consider all I had made up to the point in what might be one of the most memorable final meetings, I’ve ever played through. It is mature without being messy, it drips with historical authenticity, and it has interesting questions to ask you what it means to be a hero or a villain.

The main task is like a war movie with a big screen that pulls all stops.

It’s a bit unfortunate that Kingdom Come: Deliverance 2 is both a mostly linear medieval action drama and an open world’s sandbox, and these two concepts don’t always play well together. I want to skirt around spoilers the best I can, but I have to give a specific example of the worst experience I had. I have to tell you about the Hungarian camp.

In one of the late game areas there is a military camp created by King Sigismund, the evil conquering bastard you have opposed you since the first hour of the first game. Of course, I tried to attack it alone, the other, I came there, and was immediately laid down like a dog. Fair enough. But in the next 40 hours of adventure, I planned my revenge. A fire was lit in me – motivation to become as much of a badass as possible. I studied with all the best magazine masters. I learned the way for the arch. I saved for the best armor. I threw with my hand the very best sword in Bohemia. The next time I showed up at that camp, things should be different.

So near the end I went back to the Hungarian camp Rambo style and I killed everyone there. Okay, not cook or tailor. And not Musa – Musa is cool. But probably somewhere near 30 to 40 armed men. This was a strengthening and gratifying rush, with difficult match testing all my abilities like never before. A real highlight of the entire journey. And this is the enemy’s soldiers, let me remind you! I don’t feel like this was an unpredictable or degenerate thing to do.